How To Raid Ck2

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  1. How To Raid Great Works Ck2
  2. Crusader Kings 2 Traits

Crusader Kings II is all about politics and strategy, of course. But, there is a lot more to this game than the blatant Sun Tzu inspired tactics you see in your everyday strategy game. This game takes some serious finesse if you want to be victorious.

How To Raid Ck2

To raid a trade port, you either need to fully siege the city it is based in, or be hostile to the republic it belongs to. If you raid amalfi for a day, you can then send raiders for their nearby trade ports. Each yields about 15 gold and can be taken pretty fast. Be prepared to take risks.

You will need to cultivate a powerful bloodline in order to secure your succession for your dynasty. Beyond that, you will need to secure a spouse with powerful titles so that you can properly grow your empire. Above all, you will have to learn how to garner large sums of money as you continue to weed out potential threats both inside and outside your own walls.

  1. The Jomsvikings are the only Norse holy order in-game. They will form by asking to build a castle in one of the provinces in the Duchy of Pomerania or Mecklemburg if the province is ruled by a character of the Norse faith (pagan and reformed) and the year is after 920. They can be hired with piety by any ruler of the Reformed Norse faith (pagan if not reformed yet), and can be used for free if.
  2. How to raid in Crusader Kings 3: Crusader Kings 3 Guide & Tips. Crusader Kings III is one of the most popular strategy games ever made. Set in the Middle Ages, it is developed by Paradox Development Studio and published by Paradox Interactive. Crusader Kings III is a sequel to Crusader Kings I (2004) and Crusader Kings II (2012).

If you want to learn some powerful tips to improving your game, check out the list below.

1. Succession is Key

There is more to victory in Crusader Kings II than world domination. If you want to win, you are going to have to manage your line of succession.

In order to win, you are going to have to safeguard whoever controls your dynasty. If the dynasty is overturned and your lands are taken over by anyone else within your nation, you will still lose. Consequently, you are going to have to be political if you want to stay in power.

In order to make sure your dynasty stays intact, there are a few things you will have to do. The basic plan is to get married and then have children. Of course, it's slightly more complicated than that.

Bury your spouse in gifts and other favors so that they will love you. This will increase the chances you can spawn children with that spouse.

If you cannot conceive children with your spouse, get your religious leader to approve a marriage annulment. From there, you will have to start the entire process over again with a new spouse.

The final step is the most important. You will need to change the succession laws within your nation. By doing so, you will ensure that your family dynasty rules over your kingdom for generations to come.

2. Always Choose Titles Over Genes

Crusader Kings II allows you to genetically evolve traits. You can do this by manipulating your bloodline, which can foster powerful traits such as Strong or Genius. However, it can also create negative traits like inbred.

The number one way to ensure powerful traits persist within your bloodline is to choose a spouse with good genes. However, this is not always the best option.

Choosing your spouse is an incredibly important decision within this game. You can choose a spouse with great genes if you want to boost your bloodline. However, you are often better off directly expanding your empire by marrying a spouse with impressive titles.

When given the option, always choose a spouse with titles rather than one with great genes.

3. If You Are New to the Game, Start as an Irish Count

When you begin Crusader Kings II, you can pick your title, time period and geographical location. By doing so, you can radically change the challenges and general difficulty of your playthrough.

For first time players, it is suggested that you begin the game as an Irish count. Choose the Stamford Bridge start date.

It will be relatively easier to move your way up through the ranks, as you will not have as many powerful enemies early on.

4. How to Gain Wealth

If you want to be victorious in Crusader Kings II, then it is paramount that you acquire vast sums of money. If you want to make some money, then you are going to have to tax your populace.

This game uses what is known as a 'liege tax.' This tax is owed to the emperor by the emperor's many vassals. Everyone from dukes to clergy will be paying forward into this tax.

In order to increase your taxes, invest in your infrastructure. By constructing and upgrading buildings, you will raise your maximum tax rate. This process occurs automatically over time, but can be hastened if you manually decide to intervene.

5. Having Trouble With a Rival Dynasty? Incite a Rebellion

Sure, rebellions are generally bad within your own kingdom. After all, infighting can quickly cripple your military power, leaving you vulnerable to attacks from your enemies. That being said, you can capitalize on rebellions if the variables are in your favor.

How To Raid Great Works Ck2

Maintaining control over your kingdom will mean maintaining dominance over rival dynasties within your own kingdom, as well as defending your kingdom from the enemies outside of its walls. If you are having trouble with a rival family, ensue a rebellion. This way, you can create a grand opportunity to neutralize them.

First, you will need to target an opponent you are sure you can win against. Then, unlawfully arrest their members whenever you are sure there is a low chance of success.

By repeating this process, your targeted faction will eventually form a rebellion and begin warring with you. After defeating the faction, you will be able to remove titles from their most prominent members. Next, you can pin those titles to one of the members of your own dynasty.

This way, your personal dynasty will grow in power within your nation while your rival families only weaken.

Are you new to Crusader Kings 2 and don't know where to start? You probably encountred the tip to start from Ireland for the begging but the game is still slow and/or confusing? Fear not for this guide will show you how to create a kingdom in one character!

Chapter 0: Before We Start

Before we start let's clear something out that can be confusing for new players:

Cassus Beli is a reason for war. Without it you can't fight. You can wage war against someone who has lands you or one of your courtiers have claim on and few other reasons, but for the sake of this guide we will need just Claim and De jure.

De jure means 'by law'. Every duchy consists of counties, every kingdom is made of duchies and so on. If you have duchy title, but not all of it's de jure lands belong in your realm, you can wage war against outside holders. Winning De jure war always results in realm coming to your realm (but if you are the king it's not always for you, I will describe it later).

Claim is 'legal' right for the land. Legal is in quotation marks since they can be fabricated (important!). Pressing a claim means wage a war in a name of person having the claim agains person holding the title. Winning the war not always result in land coming to your realm! If you are not claimant there are two conditions that must be met to get a land through Claim war:

  • Claimant must already have land in your land (barony will suffice).
  • The title you are pressing claim on must be lower than yours.

For example, if ou are a duke and you press claim on a duchy for someone else, that person will be independant. But if you are king and press a claim on duchy for your vassal duke, then duke will have two duchies and you still are his liege.

That should be enough to get you starting.

Chapter 1: Starting Up

Step 1: Choosing your character.

For begginers, Ireland with a starting date of 1066 is a good choice for couple of reasons. Most rulers are count-tier which means they have up to 3 counties which is low. That gives you early advantage since you can easly gain more lands and be the most powerful person in the land.

Crusader Kings 2 Traits

Easiest characters are:

  • Murchad ua Brian, duke of Munster – he is a duke with a single county, two vassals, a De jure claim on a nerby county, male heir and, what's most important, a historical bloodline. That bloodline can be passed to his descendants which give ua Brians an advantage over other Irish rulers.
  • Aed ua Conchobair, duke of Connacht – an old guy with realm of two is weaker than Murchad, but still relevant since he is duke, but he lacks the bloodline and lands. His advantage lies in his position. West Connacht has a double battle modifer giving your troops advantage and giving enemies disadvantage at the same time (attacking from here gives our troops disadvantage though).
  • Murchad ua Cheinnselaig, count of Dublin – his start is a little bit trickier than the last two since he is a count and has no de jure claims. But he has two things other counts hasn't at that is county of Dublin which is both duchy and kingdom de jure capital (it gives nice modifier to troops) and is an heir for county of Leinster, which makes him triple count. His dad has to die first though, by natural means, or your scheming. He is old, so you can just wait up.

For the sake of simplicity, the rest of the guide will be made as if ua Brian was chosen to play. Guitar amps in garageband for mac.

Step 2: Council. First thing you do is checking your council.

  • Set your chancellor to Fabricate claim job on whatever county near you, but in case of Desmond it's not needed(you already have De jure claim on it so it ‘s not neccesary, but if you fabricate claim you prevent a civil war, more on it later).
  • Set your marshal to train troops in your capital
  • Set your steward to collect taxes in your capital
  • Set your spymaster to Study technology in another country (if you are ua Cheinnselaig and are plotting to kill your father set him to Build Spy network in Leincester)
  • Set your chaplain to improve religous relation with any of your bishops.

If any of your council members has their stats below 15 here is a quick way to change it:

Go to Find character.

Set join court on yes and search all (remember that only men can be in council, exception is rulers wife who can be spymaster).

Filter them by what ability you need and invite those with best. Profit!

Having done that let's go to the next step, which is…

Step 3: Stabilizing your realm using a civil war.

Yes you read that right. You are going to cause a civil war to get the counties your vassals have. We are doing it because if you control the county, you get all the troops, if it's your vassal, it's 40% at best. How do you do that though? There are 2 ways: the way of tyrant and the way of intrigue.
The way of tyrant is simpler one, but crippling your opinion. Just revoke the titles one by one and crush them. Be careful though, this impose tyranny (-40 opinion, ouch).
The way of intrigue takes longer but doesn't impose tyranny:

  • Go to intrigue (F7).
  • In My Plots you have a table, click on the blue 'Choose a plot'.
  • Choose 'Revoke county of …'

To succeed you need 80% plot power and at least 1 backer (that's why your chaplain works on improving relations). If you meet the requirements, there is decision to revoke the county. By revoking them in this way vassals usualy rebel, which means you have to apply good old way of crushing them to bits. You should have more troops from your one county and vassal so it's no worry.

When you hold all counties in your realm you can get to next chapter.

Chapter 2: Conquest and Creating the Kingdom

Raid

To raid a trade port, you either need to fully siege the city it is based in, or be hostile to the republic it belongs to. If you raid amalfi for a day, you can then send raiders for their nearby trade ports. Each yields about 15 gold and can be taken pretty fast. Be prepared to take risks.

You will need to cultivate a powerful bloodline in order to secure your succession for your dynasty. Beyond that, you will need to secure a spouse with powerful titles so that you can properly grow your empire. Above all, you will have to learn how to garner large sums of money as you continue to weed out potential threats both inside and outside your own walls.

  1. The Jomsvikings are the only Norse holy order in-game. They will form by asking to build a castle in one of the provinces in the Duchy of Pomerania or Mecklemburg if the province is ruled by a character of the Norse faith (pagan and reformed) and the year is after 920. They can be hired with piety by any ruler of the Reformed Norse faith (pagan if not reformed yet), and can be used for free if.
  2. How to raid in Crusader Kings 3: Crusader Kings 3 Guide & Tips. Crusader Kings III is one of the most popular strategy games ever made. Set in the Middle Ages, it is developed by Paradox Development Studio and published by Paradox Interactive. Crusader Kings III is a sequel to Crusader Kings I (2004) and Crusader Kings II (2012).

If you want to learn some powerful tips to improving your game, check out the list below.

1. Succession is Key

There is more to victory in Crusader Kings II than world domination. If you want to win, you are going to have to manage your line of succession.

In order to win, you are going to have to safeguard whoever controls your dynasty. If the dynasty is overturned and your lands are taken over by anyone else within your nation, you will still lose. Consequently, you are going to have to be political if you want to stay in power.

In order to make sure your dynasty stays intact, there are a few things you will have to do. The basic plan is to get married and then have children. Of course, it's slightly more complicated than that.

Bury your spouse in gifts and other favors so that they will love you. This will increase the chances you can spawn children with that spouse.

If you cannot conceive children with your spouse, get your religious leader to approve a marriage annulment. From there, you will have to start the entire process over again with a new spouse.

The final step is the most important. You will need to change the succession laws within your nation. By doing so, you will ensure that your family dynasty rules over your kingdom for generations to come.

2. Always Choose Titles Over Genes

Crusader Kings II allows you to genetically evolve traits. You can do this by manipulating your bloodline, which can foster powerful traits such as Strong or Genius. However, it can also create negative traits like inbred.

The number one way to ensure powerful traits persist within your bloodline is to choose a spouse with good genes. However, this is not always the best option.

Choosing your spouse is an incredibly important decision within this game. You can choose a spouse with great genes if you want to boost your bloodline. However, you are often better off directly expanding your empire by marrying a spouse with impressive titles.

When given the option, always choose a spouse with titles rather than one with great genes.

3. If You Are New to the Game, Start as an Irish Count

When you begin Crusader Kings II, you can pick your title, time period and geographical location. By doing so, you can radically change the challenges and general difficulty of your playthrough.

For first time players, it is suggested that you begin the game as an Irish count. Choose the Stamford Bridge start date.

It will be relatively easier to move your way up through the ranks, as you will not have as many powerful enemies early on.

4. How to Gain Wealth

If you want to be victorious in Crusader Kings II, then it is paramount that you acquire vast sums of money. If you want to make some money, then you are going to have to tax your populace.

This game uses what is known as a 'liege tax.' This tax is owed to the emperor by the emperor's many vassals. Everyone from dukes to clergy will be paying forward into this tax.

In order to increase your taxes, invest in your infrastructure. By constructing and upgrading buildings, you will raise your maximum tax rate. This process occurs automatically over time, but can be hastened if you manually decide to intervene.

5. Having Trouble With a Rival Dynasty? Incite a Rebellion

Sure, rebellions are generally bad within your own kingdom. After all, infighting can quickly cripple your military power, leaving you vulnerable to attacks from your enemies. That being said, you can capitalize on rebellions if the variables are in your favor.

How To Raid Great Works Ck2

Maintaining control over your kingdom will mean maintaining dominance over rival dynasties within your own kingdom, as well as defending your kingdom from the enemies outside of its walls. If you are having trouble with a rival family, ensue a rebellion. This way, you can create a grand opportunity to neutralize them.

First, you will need to target an opponent you are sure you can win against. Then, unlawfully arrest their members whenever you are sure there is a low chance of success.

By repeating this process, your targeted faction will eventually form a rebellion and begin warring with you. After defeating the faction, you will be able to remove titles from their most prominent members. Next, you can pin those titles to one of the members of your own dynasty.

This way, your personal dynasty will grow in power within your nation while your rival families only weaken.

Are you new to Crusader Kings 2 and don't know where to start? You probably encountred the tip to start from Ireland for the begging but the game is still slow and/or confusing? Fear not for this guide will show you how to create a kingdom in one character!

Chapter 0: Before We Start

Before we start let's clear something out that can be confusing for new players:

Cassus Beli is a reason for war. Without it you can't fight. You can wage war against someone who has lands you or one of your courtiers have claim on and few other reasons, but for the sake of this guide we will need just Claim and De jure.

De jure means 'by law'. Every duchy consists of counties, every kingdom is made of duchies and so on. If you have duchy title, but not all of it's de jure lands belong in your realm, you can wage war against outside holders. Winning De jure war always results in realm coming to your realm (but if you are the king it's not always for you, I will describe it later).

Claim is 'legal' right for the land. Legal is in quotation marks since they can be fabricated (important!). Pressing a claim means wage a war in a name of person having the claim agains person holding the title. Winning the war not always result in land coming to your realm! If you are not claimant there are two conditions that must be met to get a land through Claim war:

  • Claimant must already have land in your land (barony will suffice).
  • The title you are pressing claim on must be lower than yours.

For example, if ou are a duke and you press claim on a duchy for someone else, that person will be independant. But if you are king and press a claim on duchy for your vassal duke, then duke will have two duchies and you still are his liege.

That should be enough to get you starting.

Chapter 1: Starting Up

Step 1: Choosing your character.

For begginers, Ireland with a starting date of 1066 is a good choice for couple of reasons. Most rulers are count-tier which means they have up to 3 counties which is low. That gives you early advantage since you can easly gain more lands and be the most powerful person in the land.

Crusader Kings 2 Traits

Easiest characters are:

  • Murchad ua Brian, duke of Munster – he is a duke with a single county, two vassals, a De jure claim on a nerby county, male heir and, what's most important, a historical bloodline. That bloodline can be passed to his descendants which give ua Brians an advantage over other Irish rulers.
  • Aed ua Conchobair, duke of Connacht – an old guy with realm of two is weaker than Murchad, but still relevant since he is duke, but he lacks the bloodline and lands. His advantage lies in his position. West Connacht has a double battle modifer giving your troops advantage and giving enemies disadvantage at the same time (attacking from here gives our troops disadvantage though).
  • Murchad ua Cheinnselaig, count of Dublin – his start is a little bit trickier than the last two since he is a count and has no de jure claims. But he has two things other counts hasn't at that is county of Dublin which is both duchy and kingdom de jure capital (it gives nice modifier to troops) and is an heir for county of Leinster, which makes him triple count. His dad has to die first though, by natural means, or your scheming. He is old, so you can just wait up.

For the sake of simplicity, the rest of the guide will be made as if ua Brian was chosen to play. Guitar amps in garageband for mac.

Step 2: Council. First thing you do is checking your council.

  • Set your chancellor to Fabricate claim job on whatever county near you, but in case of Desmond it's not needed(you already have De jure claim on it so it ‘s not neccesary, but if you fabricate claim you prevent a civil war, more on it later).
  • Set your marshal to train troops in your capital
  • Set your steward to collect taxes in your capital
  • Set your spymaster to Study technology in another country (if you are ua Cheinnselaig and are plotting to kill your father set him to Build Spy network in Leincester)
  • Set your chaplain to improve religous relation with any of your bishops.

If any of your council members has their stats below 15 here is a quick way to change it:

Go to Find character.

Set join court on yes and search all (remember that only men can be in council, exception is rulers wife who can be spymaster).

Filter them by what ability you need and invite those with best. Profit!

Having done that let's go to the next step, which is…

Step 3: Stabilizing your realm using a civil war.

Yes you read that right. You are going to cause a civil war to get the counties your vassals have. We are doing it because if you control the county, you get all the troops, if it's your vassal, it's 40% at best. How do you do that though? There are 2 ways: the way of tyrant and the way of intrigue.
The way of tyrant is simpler one, but crippling your opinion. Just revoke the titles one by one and crush them. Be careful though, this impose tyranny (-40 opinion, ouch).
The way of intrigue takes longer but doesn't impose tyranny:

  • Go to intrigue (F7).
  • In My Plots you have a table, click on the blue 'Choose a plot'.
  • Choose 'Revoke county of …'

To succeed you need 80% plot power and at least 1 backer (that's why your chaplain works on improving relations). If you meet the requirements, there is decision to revoke the county. By revoking them in this way vassals usualy rebel, which means you have to apply good old way of crushing them to bits. You should have more troops from your one county and vassal so it's no worry.

When you hold all counties in your realm you can get to next chapter.

Chapter 2: Conquest and Creating the Kingdom

So you have your realm stabilized. Naruto manga free download. Good. Next step after winning the civil wars is more wars.

Step 0: Press your de jure claim on any counties that are outside of your realm and proceed to do with them what you did in chapter 2. If you are over your demense limit, raise the centralization law

Step 1: Fabricate Claim.
This is the reason most people don't play as Ireland when they learn to play. Other countries can gain lands by pressing other claims, but Irish usually have to do without it at the beginning, which is bit tedious.
If you managed to fabricate the claim, just press it and win war and proceed to next step.

Step 2: Foregin Climants.
If you didn't or you don't want to wait for Fabricate to work then find a county you want to conquer. Click on it's shiled and it will take you to the realm page. There is a button named 'Claimants'. If it's grey then though luck, try elswehere. If it's blue, then let's get to party. Clicking the button shows you the list containing all people with claims to that realm. If beside their portrait is green thumb up, then you hit a jackpot and can invite him to court. You can now press his claim in war, BUT DON'T DO THAT YET! If he doesn't have land in your realm, he will just become new independent ruler, so first you have to give him something (even a barony will suffice). Then press the claim and win the war. If you are short on counties to give (leave at least as much as your most powerful vassal have to yourself), then just chapter 2 someone. Repeat this step until you have 10 counties in your realm, and then…

Step 3: Long live the king!
You can create a kingdom now, but don't be so hasty, there is one last thing to do before making kingdom! Your deflaut succesion law is Gavelkind which means all your sons get some of your lands when you die. You want to change that to ethier Tanistry or Primogeniture.

When I wrote Tanistry, I felt the fanbase howl in hatred at me, but please just listen.
Both succesion laws make it so all your ladns go to your heir after your death. Difference is that in Primogeniture your heir is always your eldest child (usually son) and in Tanistry your heir is Tanist.
Tanist is chosen by you and your vassals from your dynasty (they tend to favor the elders). So you ask why the hell would I want that. Answer is simple: usually you don't, but there are two exceptions:

  • If your realm is full of counts of your dynasty, it enables you to gather all your familys land back togheter (not quite, since vassals usually favor landless heirs, but it's possible).
  • Primogeniture gives all your not-eldest child -10 opinion on you, which means nothing, unless they are also your vassals.

For the rest of the land, ethier conquer them with de jure claim or offer them vassalization. Many accept if you haven't waged war on them.

Chapter 3: What Next?

When you become the king, you should already have a knack on this game, so ethier go play someone else, or become emperor of Britannia.

To become emperor, just do what you did earlier on dukes instead of counts. Best order of conquering the British isles is Wales, Scotland and England. Wales are just a bunch of dukes, like Ireland was before you happend, but it has less land than Ireland, so it's not a best start. Scotland is already a kingdom, and it can kick your ♥♥♥ quick if you don't watch it, but getting it piece by piece is quite easy. England is trickier due to it's size, but doable if you have Wales or Scotland under your thumb.





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